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Audio Podcast: FutureLab – Augmented Reality

“At the recent Handheld Learning conference in London, Futurelab Learning Researcher Richard Sandford spoke to teachers and industry experts about the idea of augmented reality and how it can be applied to learning through location based applications and games.”

SOURCE: http://media.futurelab.org.uk/podcasts/becta_talks/augmented_reality/

Duration: 13 minutes

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Futurelab newsletter – issue 63 (November 2009)

Futurelab. Innovation in education

transforming the way people learn through innovative technology and practice

   

November 2009

newsletter issue 63 

   

Welcome to issue 63 of Futurelab's monthly e-newsletter, which aims to keep you informed about our latest projects, resources and events. For more updates follow @futurelabedu on twitter.

 

  projects

   
Enquiring Minds report

Enquiring Minds Year 4 report
This report synthesises some of the main research findings emerging from the Enquiring Minds project with a series of case studies from schools that have been involved in attempts to change their curriculum. Throughout, the report focuses on what it might mean to change the curriculum selection criteria, and explains the consequences of doing so in case study schools.
Further details…

   

  resources

   
SPARK

SPARK – Igniting innovation in education
SPARK is an exciting new mobile exhibition designed to showcase new and emerging technologies that can support innovative practice in education. SPARK is available to be taken to educational establishments and events. It is a hands-on experience supporting practitioners to explore and interact with the technologies and consider how they can be used in the classroom.
Further details…

 
Augmented reality podcast

Augmented reality podcast
At the recent Handheld Learning conference in London, Futurelab learning researcher Richard Sandford spoke to teachers and industry experts about the idea of augmented reality and how it can be applied to learning through location based applications and games.
Further details…

 
Web articles

Latest web articles
In our latest web articles Kim Thomas speaks to innovative theatre company imitating the dog and Merlin John discusses 21st century learning with Michael Stevenson, Vice President of global education for Cisco and Lord Puttnam.
Further details…

   
   

  events

   
Futurelab conference

Futurelab conference – outcomes
Our autumn conference explored the opportunities and challenges for young people in becoming digitally active, and the implications for the professionals who work with them. The conference included three challenging and provocative keynote presentations and provided delegates with insight and guidance into working with young people as participants and producers in new media culture. Videos of keynotes, transcripts of sessions and a write-up of the event are now available.
Further details…

 
BETT 2010

BETT 2010
Futurelab will be showcasing a range of new and emerging technologies at BETT 2010 – from those with alternative interfaces to Web 2.0 tools and computer games – and offering support for how they could be used in an educational setting. A number of free educational resources and publications to help practitioners interested in adopting innovative approaches to learning in their classroom will also be on display.
Further details…

   

  get involved

   
Call for Ideas

Call for Ideas
During our recent Call for Ideas we received 136 submissions around the themes of meaningful and mobile games. A summary of the submissions is now available online along with details of 'EcoBugs' – an idea short-listed for further exploration. ‘Ecobugs’ from cxpartners is designed to encourage children aged 7-11 to take an active interest in the environment. The idea has children collecting and cataloguing new species of virtual creatures and monitoring their health in relation to environmental changes.
Further details…

 
Barriers to innovation report

Gaming in Families workshop
Do you live in the Bristol area and have children at secondary school? Are you interested in helping out with a research project about how video and computer games are played as family activities? If you and your family play together we would like to invite you all to take part in a workshop lasting around two hours on December 12th. We will cover transport costs and give a £50 gift token per family as a thank you. All participants will remain anonymous. For more information please contact familyvideogaming@futurelab.org.uk
Further details…

 
inspirED

Subscribe to inspirED
inspirED is a collection of news and stories to inspire anyone interested in innovative approaches to teaching and learning. It is updated three times a year – the next issue will be available at the end of November. Please use our subscribe form to sign up for e-mail reminders.
Go to inspirED…

 

FLUX

   Flux is a blog hosted by Futurelab which offers the space to discuss innovation and
   education. Here are some of the most recent posts:


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Video: “Did you know?” – Perspectives of the changing media landscape

I have drawn inspiration from this video which share perspectives of the changing media landscape.

“The surge of new technologies and social media innovations in today’s environment is significantly altering the future media landscape for marketers. Consumer behaviour is changing and the way marketers reach their audience must also change.”

 

SOURCE: http://mediaconvergence.economist.com/content/video

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Proof of Concept: Nokia Mixed Reality

“This concept allows to you to experience immersion and effortless navigation in new ways. New types of interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch. Through these new types of social linkages people will be connected in innovative ways between the physical and digital worlds.”

 

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Presentation: Presentation: Exploring Mixed Reality Learning Scenarios #forsja #educamp09

<div style=”width:425px;text-align:left” id=”__ss_2374800″>Exploring Mixed Reality Learning Scenarios<div style=”font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;”>View more documents from Mark Kramer.</div></div>

These are the visual slides for my presentation for the Online Round Table / Session #3 – mLearning:

LINK to ONLINE EVENT LINK: EVOLVE in Partnership with Educamp. Seminar on Mobile Learning

Abstract:The application of computer-generated imagery in live-video streams on mobile devices, as a way to expand the real-world, is finally available for the masses on an affordable basis. Augmented and mixed-reality scenarios are now a common fixture of our technology arsenal of methods to acquire information about our surroundings. This emergence of augmented reality (AR) also has great potential to support individual and group learning. I will share thoughts and experiences on how AR will change the way we view and experience learning in a situated context.

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Presentation: Ars Electronica Symposium 2009 – Stephen Downes #arscloud

“Stephen Downes (CA) works for the National Research Council of Canada where he has served as a Senior Research, based in Moncton, New Brunswick, since 2001. Affiliated with the Learning and Collaborative Technologies Group, Institute for Information Technology, Downes specializes in the fields of online learning, new media, pedagogy and philosophy. Downes is perhaps best known for his daily nesletter, OLDaily. He has published numerous articles both online and in print, including The Future of Online Learning (1998), Learning Objects (2000), Resource Profiles (2003), and E-Learning 2.0 (2005).”

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BETA World: Lifecasting with Ovi

I can imagine that the concept of Lifecasting could easily be adopted within formal education as a means to enhance communicaiton and collaboration.

Ovi lifecasting | Nokia Beta Labs

With Ovi, you can now keep your Facebook friends up to date where you are and what you are doing in a new way. Right from the home screen of your Nokia N97, you can lifecast the street address you are at, and your friends can see your location on a map. You can also share a meaningful location from the nearby places of interest or your favourite place that you have saved on Ovi MapsBeta. To show your friends what a great spot you are exploring, you can take a photo, and attach it to your Facebook post.

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Case Studies – CHILDWISE TRENDS REPORT 2009 – ChildWise

SOURCE: http://www.childwise.co.uk/childwise-published-research-detail.asp?PUBLISH=53

Key trends…
  • The proportion of 7-16 year olds who can access the Internet in their own room has increased from a quarter last year, to two fifths this year
  • Almost all 5-16 year olds now have a PC at home, with the number owning their own PC or laptop moving from a third to more than half this year 
  • The recent recovery in children’s TV viewing continues, with children watching an average of 2.7 hours per day, up from a low of 2.4 hours in 2006 
  • Almost all 5-16 year olds have access to multi-channel TV, nine in ten at home : four in ten now have multi channel TV in their own room 
  • Eight in ten 5-16 year olds have their own TV, seven in ten their own DVD player 
  • Penetration of mobile phones continues to grow among younger children – three quarters of 5-16 year olds own a mobile; half of 5-10 year olds, and 95% of 11-16 year olds 
  • The downward trend in amount received as weekly regular income reverses this year, with children receiving £10.10 on average, whilst ad-hoc handouts average £16.20 per child 

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Mobile Augmented Reality

I am investigating the emergent phenomenon of mobile augented reality.

Posted in Thought Stream.

Scenario: Handsfree Communication for Mobile Workers

Avaya – Handsfree Communication for Mobile Workers

ACCS (Mobile Access for Converged Communications) provides mobile, hands-free access to communications for workers whose job tasks, which are not done at desks or in meeting rooms, require them to be mobile within the enterprise. These workers, sometimes known as corridor cruisers, campus roamers or people in uniform, typically do not have an office, a desk, or a phone. Examples of the kinds of workers that could benefit by MACCS are: doctors, nurses and other healthcare workers in the hospital environment, sales and stock people at retail stores, and line workers in the manufacturing, warehousing, and shipping industries.

MACCS uses small, lightweight wireless headsets connected to wireless access points. Users interact with MACCS completely by spoken commands using WiVA (Workspace Intelligent Voice Agent), an always-available, always accessible, intelligent voice agent. The Users Panorama stores all the information by, for and about users such as presence, location, availability, accessibility, roles, groups, areas of expertise, organization rules and polices, as well as individual users preferences. This context information is used by WiVA to intelligently manage users communications.

Roaming and handoff software enable the headsets to maintain continuous audio connections while users move about the enterprise, even if they are in a phone call. This software is also used to signal the presence of headsets and track the location of users.

A prototype MACCS system was built in our laboratory using Bluetooth technology, however the MACCS architecture allows for any wireless technology to be used, provided suitable endpoints are available.

Posted in Scenarios.